Meet the Speaker: Sean Flanagan

Sean Flanagan has over 10 years experience creating effective, award-winning work for clients big and small; and has created entire advertising and branding campaigns executed from print to interactive, from broadcast to outdoor.

Sean started at Penn State University, earning a degree in Advertising, and going on to pursue a Master’s degree in Graphic Design at the Pratt Institute. From there he has worked at a variety of Baltimore-based agencies including Frank Strategic Marketing and Siquis before moving to Under Armour, where he is currently a Group Creative Director, leading their Team Sports Category and Content division.

Where do you draw inspiration from?
Film, TV, Photography. My obsession right now is lighting and how to shape and control light. So I look at a lot of films and the DPs of those films and try to reverse engineer the lighting setup they used. Cinematic lighting in movies can do so much with the range of emotions we feel from the picture.

What advice would you give to your 20-something self?
Don’t be a jerk!

Look, it’s ok to be passionate, it’s ok to have confidence, and it’s really ok to defend the work. But perhaps try to have a little bit more emotional intelligence and empathy for the people you’re in the trenches with and especially the client. Really just try to have a wholistic point of view of everyone’s motivations with regards to the project.

What does the graphic designer role look like in 20 years?
I’m not sure in 20 years there will be a job called “graphic design”, let alone five or ten years. It’s too limiting and narrowly focused. So much of what we do these days is experiential and driven by engagement. I’d say in 20 years we will all be called engagement designers, or engagement directors.

When did you first realize you wanted a career in design?
I did it all wrong! I don’t think I was aware of design as a career until late in high school. So by that point it was too late. I had no high school work to use to even attempt to apply to decent college programs. Until then I was just a kid that could draw pretty well. Then in college, the closest thing I did to graphic design was editorial cartoons for the Penn State Collegian. After I made the move to studying advertising as a focus, my talents skewed more towards the visual side than the copywriting, so then I was stuck trying to reverse engineer this whole thing to get the knowledge I needed, which included getting a Masters degree at Pratt for graphic design, and many more student loans.

What’s the harshest criticism you’ve ever gotten about your work and how did you handle it?
When I was at Pratt, there was a year-end design show where you got a section of a large room and you displayed a year’s worth of work. At some point, a team of professors would walk around critiquing each student’s body of work. When it was my turn, a very vocal professor proclaimed that my work was just too “advertising-y.” He meant this in a negative way, and for a minute it stung, because at that time, I had my mind set on being as pure a graphic designer as I could be. But eventually in my head I was like, “you know, you’re right,” and that’s when everything kind of clicked.

Is there any designer or piece of design that you’re digging right now?
Zombie Yeti of course!


Baltimore’s 5th Annual Design Week is back! Register now for Raising the Game: Creativity Through Collaboration at Under Armour.

Meet the Speaker: Zombie Yeti

Born and raised in the cornfields of northern Indiana, Zombie Yeti had no choice but to escape the maize via a steady diet of comic books, cartoons, movies, music and video games. It describes its work by defining a new term; a self-proclaimed movement called ‘Esoteric Americana’. On the surface, its style reflects its love of comic books and cartoons – with a dash of humor and an emphasis on story, character, silhouette and line. While beneath, its aesthetic results resemble a twisted take on representations of traditional art.

Zombie Yeti has had the pleasure to work with top tier companies such as Under Armour, Nike, Adidas, Reebok, Hasbro, and many more. It has also produced works with many greats in the music world such as Foo Fighters, DeadMau5, Deftones, Kid Rock, Incubus, Paul McCartney, Primus, Faith No More, Melvins, and many more. Most recently, it created the art packages for the Ghostbusters Pinball Machines. It also likes Circus Peanuts…

Where do you draw inspiration from?
Everything and anything. Or anything and everything, depending on your preference. I’m pretty sure I’m the result of everything I love (nature, film, music, video games, etc) somehow digested, moderately catalogued in my brain (ie, thrown on the floor), and perversely skewed with bile through my personal preferred perspective.

I don’t think that’s unique, but I think the perspective can be.

I try to look for the things other people aren’t focusing on. Part of that is growing up in the punk, anti-conformist realm of the 80’s and 90’s, and the other part of it is that I don’t see any other way to attempt to stand out if you’re doing the same thing as the other folks. There’s no challenge in trying to be someone else.

If you want to grow, you need to challenge and fail. I’m really good at failing! It’s probably my biggest strength.

What advice would you give to your 20-something self?
Relax. I’m you/me from the future!!! Quickly, I beg of you to take out every possible student loan you can. Take that money and invest it all in a new company called Google. …Also, in the future you will be sent back to the past to give yourself advice. Often. It’s VERY costly, but for some reason, interviewers will pony up!

On Failure…

I can assure you failure is indeed a viable option. The only caveat is you have to use your failures to learn what works and throw away what doesn’t.

So don’t huddle in a corner afraid to try something. Instead, take that time of inaction and use it to see how quickly you can fail and learn.

On Business relationships…

Be yourself and trust your gut. Look for people you like to work with and respect, and avoid the greedy people who want to use you for their benefit. If you present yourself in a shiny, marketable, safe, package, you’ll always have to play that game.

Instead, do what you are passionate about and if someone recognizes it and offers you an opportunity, they WILL trust your vision. Make real relationships in your business life.

On Life…

Make more time for your kids. Time moves too quickly with your head down. Look up and pay attention to your surroundings more.

When did you first realize you wanted a career in design?
I actually never wanted to. I thought Graphic Design was making flyers and brochures for local businesses. I avoided it like the plague. I had always loved drawing and creating since before I could speak, but I genuinely didn’t ever expect to make a career out of it. I don’t regret taking the long way though. I learned a lot of things that led me to have the time to focus on what I’m doing now.

In 2008, I was Creative Director for a design company. A designer by the name of Joshua Smith (aka Hydro74) reached out to me one day out of the blue. He used to try to look over my shoulder and steal my sketchbooks in middle school. I didn’t realize it at the time, but it was because he looked up to me.

Anyway, he wrote me and told me of his life journey and how he was inspired to pursue a career in design, and he thanked me for inspiring him. Serendipitously, his message was the spark that re-inspired me to pick up a pencil for the first time in 10 years. From then on, I haven’t put down a pencil/stylus.

Favorite Quote/Philosophy:

“The Princess is in another castle” – Toad

As a kid I didn’t imbue any higher meaning to this statement. But as time drives on, I foolishly look for substance in the mundane.

If I had to find meaning in this now, my take-away is that when you reach your goal, you’re a fool to stop.

Don’t mistake a goal as the ultimate victory. Continue to challenge yourself to do more and never stop learning on your own terms. It’s about the journey, not the end.

Baltimore’s 5th Annual Design Week is back! Register now for Raising the Game: Creativity Through Collaboration at Under Armour.

Meet the Speaker: Ellen Lupton

Ellen Lupton is the Senior Curator of Contemporary Design at Cooper Hewitt, Smithsonian Design Museum in New York City. Her most recent exhibition, organized with Andrea Lipps, was Beauty—Cooper Hewitt Design Triennial. Some of her other recent exhibitions include How Posters Work, Beautiful Users, and Graphic Design—Now in Production (organized with Andrew Blauvelt). Lupton also serves as the director of the Graphic Design MFA Program at MICA (Maryland Institute College of Art) in Baltimore, where she has authored numerous books on design processes, including Thinking with Type, Graphic Design Thinking, Graphic Design: The New Basics, and Type on Screen. Her upcoming book Design Is Storytelling will be published by Cooper Hewitt in 2017. Lupton earned her BFA from The Cooper Union in 1985.

Favorite creative hobby, outside of design?
I love to paint. I studied painting as well as design at The Cooper Union, but I gave up painting because I thought it was incompatible with the seriousness and professional purpose of graphic design. I rediscovered it later, and it brings such joy to my life.

If you could work on any project in the world as we know it, what would it be and why?
I’ve been working on a novel called Miss Helvetica. I’d love to have time to focus on it and finish it.

When did you first realize you wanted a career in design?
When I went to art school in the 1980s, design wasn’t a field that young people knew about. So I figured out what it was when I got to art school. For me, typography was the hook. I discovered that typography is the link between writing and visual art.

Favorite Quote/Philosophy:
Think more, design less.

Favorite design era or style:
I love the visionary designers of the 1920s: Rodchenko, El Lissitzky, Piet Zwart, Moholy-Nagy. These designers were thinkers, makers, and world-changers.

Is there any designer or piece of design that you’re digging right now?
Check out the Moholy-Nagy exhibition at the Guggenheim!


Baltimore’s 5th Annual Design Week is back! Register now for Design & Dine: An Evening with Ellen Lupton (catered by Woodberry Kitchen at Artifact Coffee).

Meet the Speaker: Anthony Paul

Anthony D Paul
Director of User Experience, idfive

Anthony is the Director of User Experience at idfive. With 15 years of experience in web application design, development, and research, he’s built productivity systems for the NSA; extended atomic brand systems for Yahoo and others; launched hundreds of digital properties; and helped lead teams, users, and decision-makers through many sense-making activities. Anthony understands macro business processes to recommend changes and tools to improve employee, content administrator, and end-user experiences. In addition to working on client projects, he teaches graduate level workshops and maintains a regular speaking schedule across North America on topics including remote team management, user research and facilitation, user experience and information architecture artifacts, web accessibility, and other industry best practices.

 

What advice would you give to your 20-something self?
Start funding your Roth IRA.

What’s your dream design job? If you could work on any project in the wide world, what would it be?
I enjoy simplifying complex data visualization and productivity interfaces, whatever they may be for. My past favorite was visualizing worldwide DDoS/bot activity. A future dream job would be something like working on Tesla’s in-car digital dashboard. I’m also impressed with the direction health tech is headed, with biometric analytics and visualizations aiding in diagnoses and progress tracking.

How do you define success in your career as a designer? What factors have led your success so far?
Steve Jobs said our mission as designers is to “dent the universe.” My driver has always been to do good with design, and to feel like I’m positively affecting someone. Success is being able to recognize when you aren’t seeing your positive impact anymore and changing direction.

What’s your favorite creative hobby, outside of design? Are you working on any side projects right now?
Everywhere. I travel, cook, do wood-carving, garden, and make hot sauce.

 


Baltimore’s 5th Annual Design Week is back! Register now for Designing for Stress Cases: Understanding the Everyday Relationship Between UX and Accessibility.

Meet the Speaker: Kelly Driver

Kelly Driver Senior Interactive Designer, idfive
Kelly Driver
Senior Interactive Designer, idfive

As a Senior Interactive Designer and user experience researcher at idfive, Kelly works to understand an audience before she designs for them. By applying testing and research to her design methods, Kelly bridges the gap between design and UX—an increasingly vital task in our industry—to ensure her projects work just as well as they look. Kelly’s created beautiful and functionally effortless work for a variety of national and local clients including Special Olympics, Johns Hopkins University, and Deutsche Bank. Kelly holds a B.A. in Studio Art with a concentration in graphic design and a minor in Art History from the University of Maryland, College Park and an M.F.A. in Integrated Design from the University of Baltimore. A firm believer in the importance of community involvement and the value of inspiring others, Kelly’s also an undergraduate adjunct professor.

 

What advice would you give to your younger self?
I continue to remind myself to never stop trying new things and to never stop asking questions. Even if you think you know the right solution, explore other directions. Also, get a mentor who you can go to for anything. Mentors are invaluable.

What’s your favorite creative hobby, outside of design? Are you working on any side projects right now?
I love crochet. I taught myself and each year I try to learn something new. This year I have my heart set on learning how to make socks!

What’s the harshest criticism you’ve ever gotten about your work and how did you handle it?
The harshest criticism I’ve ever gotten was that my work was boring. It was hard to hear and also annoying because I felt it wasn’t constructive, but I’ve let it become a learning lesson on how I give critiques for other designers work.

What’s your biggest pet peeve as a designer?
Being sloppy. I’m really detailed in my file structure and organization, and having to pick up files that are a mess drives me insane.

 


Baltimore’s 5th Annual Design Week is back! Register now for Designing for Stress Cases: Understanding the Everyday Relationship Between UX and Accessibility.

Designers for Good: A Conversation with Shannon Ryan, Vice President and Co-Director for Creative at Burness

Welcome to AIGA Baltimore’s Designers for Good interview series, featuring conversations with designers who work in the field of social innovation.

Shannon Ryan is Vice President and Co-Director of Creative at Burness, a global communications firm supporting nonprofits and the people they serve. Shannon joined Burness in 2011 as an Art Director and works on a variety of projects—print publications, information graphics, and websites—each with the goal of using visual communication to enhance a message.

Before joining Burness, Shannon was the Senior Designer at the Center for American Progress, where she designed Center’s publications and created graphics on a range of policy issues. She has also worked as an environmental advocate with the U.S. Public Interest Research Group and has spent time in Nairobi, Kenya interning at the United Nations Environment Programme.

Shannon graduated from Cornell University with a degree in government and international relations and has also studied at the Corcoran College of Art + Design.

 

What is your background?

I studied government and international relations in college and then moved to Washington, DC to lobby Congress to protect endangered species, an issue that’s close to my heart. I was writing a lot of reports, and I soon realized that I enjoyed designing the reports more than I enjoyed writing them. So I decided to transition to a design career. I’m happy I did!

 

How and why did you becoming involved in designing for social innovation?

I didn’t want to leave behind work in the nonprofit and social change field after I became a designer, and I knew I would be happiest if I were able to work on issues I care about while doing the job I love. I got my feet wet in design at a health consulting firm, and I really appreciate the design fundamentals I was able to learn there. But I was eager to return to an advocacy environment so I moved on to be a designer at the Center for American Progress, a progressive think tank. After that, I started working at Burness, a communications firm that partners with nonprofits on a broad range of social change issues. I started up the in-house design department, and I’m still here almost five years later.

 

How do you define design for social innovation and how does your role at Burness accomplish this?

I think of design for social innovation as design that’s focused on improving people’s lives. “Traditional” design principles apply, and we still aim to make things engaging, enticing, and alive. But we’re using design as a tool to promote ideas and tell stories that will make a positive difference in the world (we hope!).

 

What’s the importance of design and communication in social innovation?

Designers have so much to bring to the table. One of the ways we’re most useful is in making content accessible to people who don’t live and breathe an issue. When I begin a design process, I’m often very unfamiliar with a topic. It’s not a detriment; it actually requires a researcher or advocate to explain their work in the simplest terms. That allows me to approach a design from a place of simplicity, adding detail as needed. As designers, we can help scale back content to its core messages, which will often resonate with a broad audience.

One of the most rewarding parts of design is the before and after. How does a presentation look when a client comes to us, and how does it look after? How much better does it communicate? It’s really a privilege to be able to help people who are doing important work present it to the world more clearly, beautifully, and compellingly.

 

This is still a new field, where do you see the area of social design moving in the future?

I actually think designing for social change has been around for a while, but it might be finding more of a defined niche with design firms like Hyperakt or Purpose, or even our own in-house design operation, being solely devoted to social change design.

Where it’s going, I’m not entirely sure. I’m writing this on one of the darker days in recent American history, following the deaths of two African American men at the hands of police and the killing of five police officers at a protest against police brutality. Designers have a role to play in making our communities and our country better, as we all do. The Washington Post is doing it by tracking the number of deaths from police through this interactive piece. As we grapple with these enormous and entrenched issues, designers can continue working with journalists and advocates to bring information to light, which is an important part of making change.

 

What advice would you give a designer interested in entering the social innovation space?

Do it! When I’m hiring designers I look primarily look for three things: 1. Good design fundamentals (obviously). Learn typography, learn color theory, learn hierarchy and spacing. 2. Passion. If you want to do this kind of work, let it show through your work and in your cover letter. 3. Curiosity. You don’t have to have a background in the history of social change movements or be a health care wonk, but you should be excited to learn. Designing for social changes goes far beyond “making things pretty” (as all design should), so it requires digging into content to understanding what you’re trying to communicate.

Overall, it’s very rewarding to pair a love for design with a desire for change. You get to take your conscience to work, as they say.

 

What are your favorite projects and why? 

At Burness, our partners range from large, global foundations to small, local nonprofits in the DC area. I’m very proud of the work we’ve done for Serving Together, an organization providing resources for veterans in Montgomery County. We designed their logo and their website, and we continue to support their work in making resources accessible for the men and women who serve our country.

I’m also excited about the work we’ve done with several nonprofits and foundations in promoting indigenous peoples as stewards of the forests where they live. Forests are key to curbing climate change, and the greatest preservation of these lands happens when their management is in the hands of those most invested in it—the people who live there. For last year’s climate change meetings in Paris, we collaborated on the #standwithforests campaign, encouraging world leaders to make a commitment to indigenous peoples and forests. Our graphics were shared on social media and used as backdrops for high-profile events. It’s always very rewarding to see our designs in action.

 

What are challenges you have encountered while working for social innovation?

A recurring challenge is in trying to prioritize content. Our clients’ passion and depth of knowledge means they often want to communicate a great deal of nuance and detail. For some of the most common means of communication these days (read: social media), simplicity is king, so we have to work with clients to really focus on the one or two messages that will capture attention as people scroll quickly through their social media feeds.

 

Closing thoughts?

Thanks for interviewing me! It has been fun to share these thoughts and some of our work. I love that AIGA Baltimore is committed to social change design, and I’m looking forward to hearing from others doing this kind of work in the area.

 


 

 

About Design for Good

Design for Good is a platform to build and sustain the implementation of design thinking for social change. This platform creates opportunities for designers to build their practice, their network, and their visibility. Design for Good recognizes the wide range of designers’ work and leadership in social change which benefits the world, our country and our communities.

Design for Good supports and sustains designers who play a catalytic role in communities through projects that create positive social impact. By connecting and empowering designers through online networking tools, inspirational stories, chapter events, training, national advocacy and promotion, Design for Good serves as a powerful resource for designers who wish to work in this area and a beacon for designers leading the charge.

Book Review: Illustration that Works by Greg Houston

Hours disappear in minutes whenever I’m drawing, so it’s great having a sketchbook with me for dull pauses in my day. If I sketch for 20 minutes while sitting in the dentist’s office, it feels like I’d just sat down when my name is called. Seriously, it’s like time travel.

Whenever I sketch in public, there’s a chance someone might notice what I’m doing and we’ll start chatting about drawing and the sort of work I do. Often, that person will tell me they’ve always admired people who could draw but that they aren’t “naturally talented”, themselves. Maybe they have a relative who is good but, “I didn’t get those genes, I guess”. Or “some people are just born with it”.

Ah, the legendary “natural talent”. It’s what allows a select few to paint like Rembrandt from the time they open their gifted little eyes. It’s the extra bonus granted to only the chosen. It’s the elusive strand of midi-chlorians that keeps the rest of us from ever being a Jedi. It’s the Secret Ingredient.

While it’s probably a lot more interesting to think my hand is guided by genetics or The Force, I really just learned how to draw. Everyone who knows how to draw learned to do so. There’s no Secret Ingredient.

Greg Houston would agree. He’s a professional illustrator with an enviable portfolio spanning twenty-five-plus years of working with clients like The Village Voice and Marvel Comics. He’s taught illustration courses at MICA and the art of cartooning to kids. Currently, he can be found at the newly-opened Baltimore Academy of Illustration, where he is a co-founder and instructor. When it comes to commercial art, this is someone you’d want to listen to. So it’s fitting that he’s just published a book on the subject, Illustration That Works. As the title suggests, Houston’s blue-collared approach to a successful career in commercial art preaches a strong work ethic.

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In the preface, he writes,

“It’s a working art. It serves a purpose. Unlike ‘fine art’, illustration isn’t about navel-gazing or finding greater truths in a tube of paint. It’s not for dilettantes or bored socialites. Illustration is an art and a profession.”

And Houston definitely respects his profession. In the chapter “Your Taste Doesn’t Matter”, he writes,

“Once you agree to take on that job, your assignment is to make the best work you can for the client. Trying to railroad the client into seeing things your way isn’t very professional, and giving the client a finished piece that’s different from what you both agreed to is entirely unacceptable.”

As proof of loyalty to these words, he includes multiple examples of work where the client had ideas he didn’t agree with but still realized those ideas with the same level of attention he’d give to any other project.

Other chapters focus on the technical parts of the job: developing concepts, creating effective compositions, research, and style. He writes, “A successful illustration is the perfect combination of style and substance. If that balance is off, the illustration suffers.” Accompanying each lesson are works by classic and contemporary illustrators, as beautiful and inspirational, as they are fantastic examples.

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Written at a quick pace not usually found in vocational guides, Illustration That Works is certainly informative and it’s also entertaining as hell. For example, while stressing the importance of correctly rendering the human form, Houston writes about (and draws!) a guy he saw in college who looked like a living checklist of amateur mistakes. He mentions Dracula enough times to notice and he’s very excited to tell you about gouache.

Illustration That Works is available now to purchase. Check out Greg Houston’s portfolio at www.greghoustonillustration.com and see which courses are being offered at the Baltimore Academy of Illustration at www.baltimoreillustration.com


Greg Jericho spends an awful lot of time designing for clients that do not exist. Check out his work at jerichovinegarworks.com

Bmore Inspired: 5 Spots to Get Inspired in Baltimore

Inspiration can be found everywhere in Baltimore, whether out in the open or lurking around the corner, but it can be easy to miss if you’re not looking. Here are a few of our favorite places and events in Baltimore that are sure to get the creative juices flowing, for visiting and local designers alike.

American Visionary Art Museum

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The American Visionary Art Museum’s (AVAM) main building glimmers in the afternoon sun

The AVAM is dedicated to displaying and preserving outsider art. Both its temporary and permanent exhibits make it a must-visit place for art that you might not see anywhere else.

Station North Arts District

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In the heart of city, Station North is the first state-designated Arts and Entertainment district in Baltimore.

With its myriad projects, installations, galleries, and cafes, everyone should be able to find some inspiration in Station North.

Bromo Tower Arts District

Artist at work in studio space
Artist at work in studio space

Home to the historic Emerson Bromo Seltzer Tower, this district is one of Baltimore’s newest art-centric neighborhoods. The numerous galleries and performance spaces make it easy to spend an entire day just in this small but thriving area.

Painted Ladies of Charles Village

Credit: Wikipedia
Some of the vividly painted row houses of Charles Village

Even the houses in Baltimore show the city’s dedication to the arts. This collection of colorful row homes is a perfect example of how the city’s residents exemplify the name Charm City.

Baltimore Events

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In 2016, the 18th Annual Kinetic Sculpture Race took place with The Bees’ Knees of Washington, DC taking home the trophy

Baltimore’s locations aren’t the only places to find inspiration. The city is host to tons of art-centric events that have become important traditions. We’ve highlighted a few that are sure to interest both visiting and local designers.


Image Credits: Ashley Phillips, American Style, Station North, Baltimore Arts, Wikipedia, and Baltimore Kinetic Sculpture Race

Mitch is a volunteer copywriter for AIGA Baltimore. In the real world, he’s usually indulging in gaming of some kind, controller or dice in hand. Find him on Twitter at @mc_mittens.

Shannon Crabill is an HTML Email Developer at T. Rowe Price. Outside of the Internet you can find her riding her motorcycle and binge-watching home improvement shows on HGTV. Tweet her at @shannon_crabill.

A recent transplant from Texas by way of NYC, Andrea Chen is happy to call Baltimore her home. She’s a graphic designer at T. Rowe Price, owns her own company the codex club, and loves to knit, cook, and garden. Tweet her @andreachen3d.

Meet the Speaker: Nikki Villagomez

Nikki Villagomez
Nikki Villagomez

Nikki Villagomez, a South Carolina Native, is a nationally recognized speaker on typography. After earning her BFA in Graphic Design from Louisiana State University, and a stint in New York City, she moved back to her home state to become a full time freelancer. In addition to founding the AIGA South Carolina chapter, Nikki has been an educator teaching Graphic Design and Typography at the University of South Carolina and the University of Akron. After working for four years in Ohio for Dixon Hughes Goodman LLP, she relocated to the company headquarters in Charlotte, NC to serve as the Creative Studio Manager. In her free time, she writes about about how culture affects typography.

 

Where do you draw inspiration from?
Inspiration has never been something I seek out; it is more about being acutely aware of my environment. I have found that it is really important for me to have a balance. If I’m able to achieve that balance on a regular basis, being inspired is there.

This became very apparent when I became an in-house designer. It took about two months for me to start realizing I needed an outlet. Being strapped to two typefaces and 13 Pantone colors day in and day out made me realize I needed a way to balance the structure of my job.

I started my blog which let me delve into the beautiful world of typography. Every morning, I get up early to research how culture affects typography and post my findings. This regularly gives me the balance I need at work. In addition to my blog, I have found that attending conferences like HOW, AIGA, TypeCon, and Creative Mornings has been incredibly valuable for inspiration and connecting with other graphic designers who have helped me along the way.

 

What advice would you give to your 20-something self?

Work hard and go after what you want. It sounds so simple but it is easy to go off course by the actions of others and getting caught up in change. Continue to set goals, both long term and short term, and stay focused on achieving those.

 

When did you first realize you wanted a career in design?
I had never heard of Graphic Design growing up. When I met with my Academic Advisor my first week in college, she asked me what I wanted to study. I told her that I was thinking about Art Therapy. She said LSU has a great program for that and showed me the curriculum. There was all this Science and Math that I had to take and I immediately said ‘No’. She then told me about this other program called Graphic Design and the curriculum included classes like Painting, Ceramics and Photography instead of Science and Math. That was it. I literally declared my major the first week I was at LSU and 5 years later received my BFA in Graphic Design.

 

Favorite Philosophy:

You are not entitled to the fruit of your labor, you’re only entitled to the work itself.

 

What’s the harshest criticism you’ve ever received?
My senior year in high school, right when I found out I had received a full scholarship to play tennis in college, I was told by one of my teachers that I would only be known by my social security number and I’d never be able to balance sports and my education. That comment hit me hard but was determined to prove that I could do both—and I did! It was a great experience in that it taught me to not seek out approval or permission from others.

Designers for Good: A Conversation with Liz Danzico, Creative Director for NPR

Welcome to AIGA Baltimore’s first installment of our Designers for Good interview series, featuring conversations with designers who work in the field of social innovation.

Our first interview is with Liz Danzico – part designer, part educator, and full-time dog owner. She is also creative director for NPR, overseeing and guiding both the visual and user experience across NPR-branded digital platforms and content. Liz is chair and co-founder of the MFA in Interaction Design program at the School of Visual Arts. She has written for design-minded publications, including Eye Magazine, Fortune Magazine, Interactions Magazine, and writes part time at bobulate.com.

 


 

What is your background?

I started out thinking I’d be a writer, but absolutely fell for work in the digital space when those positions first started emerging. Today, I’m creative director for NPR, whose mission is to work in partnership with member stations to create a more informed public. I’m the founding chairperson of the MFA Interaction Design program at the School of Visual Arts, one of the world’s top design schools. On the side, I advise startups, nonprofits, and global companies. Because my background is in writing, I continue that work by writing talks and writing for design-minded publications, and on my own site, bobulate.com. My very first job after college was as an English teacher in Japan, an experience I still think helped me be human-centered in my design practice.

 

You are founding chairperson of the MFA in Interaction Design Program at SVA in addition to advising various startups, nonprofits and global companies. How have your varied interests and experiences informed your role as the first creative director at NPR.

I used to joke that when people asked what I did, I responded in one long run-on sentence with too many commas. I joked because, quite honestly, I was a bit self-conscious about my many side projects across teams and fields. Someone eventually pointed out that perhaps this wasn’t a deficit, but a feature. Perhaps keeping multiple projects in one’s head and lateral thinking was my talent. So I started taking roles that took advantage of that, which required me to do that. This is all to say that being responsible for design across platforms, products, and divisions draws upon that very skill.

 

You may not define yourself as a social designer, but your roles as creative director at NPR, a non-profit whose mission is to create a more informed public, an educator, and consultant to mission-based organizations are contributing to the improvement of society, students and non-profits. How do you think design can work to address social problems or further social causes, and do you see any or all of your roles in this light?

Design has the power to make people’s lives better. If we ask how can we give the people we design for a sense of hope, empowerment, strength, and make their lives a bit better than they were before, then we are using design to address social problems no matter what they scale. This is the kind of work I’ve tried to chase down in my career. Work that helps to improve people’s lives, helps them be more informed, more empowered in their careers, get the basic human services they need, helps improve cities, financials, our government services. Design and its uniquely human-centered approach has the potential to affect and improve everyday life.  

 

Where do you see the field of interactive design moving in the future? (And if you are comfortable answering, how could this apply to the field of social design?)

It used to be that interactive referred to only that sliver of business that wanted a simple website. Over the course of years, it’s now hard to find a thing or a place that isn’t touched by some kind of interactive design. Looking ahead, we’ll start to see more and more complex problem spaces being affected by interactive design.

 

What advice would you give a designer interested entering the interactive design field?

Read the new “LEAP Dialogues: Career Pathways in Design for Social Innovation,” which in full disclosure, I was a co-editor on. In it, 84 practitioners and educators weigh in on the role of social impact design in a changing market and world through interviews conversations, essays, and case studies. Next, read Khoi Vinh’s book, “How They Got There,” which talks about the paths of 14 digital designers. This is important as, for a field that’s still relatively young, the field is still inventing itself. It’s useful to see how some of the most important designers got their start. After reading both, consider where you want to do interactive work. Then, and most importantly, look for great people you can learn from. No matter what field you want to enter, it will be the people who surround you who make your career. Find people who inspire you, and head in their direction.

 

What are your favorite projects and why?

The MFA Interaction Design Program at SVA. Starting this graduate program been one of the more rewarding parts of my career to build a graduate program, which is truly building a community of people, then watching them change the world.

NPR One. Working on this storytelling platform has been one of the more challenging and broadly influential projects in my career, and I’ve learned more deeply what it means to do product design.

Bobulate. This is my personal site and a place where I get to be entirely myself through writing.

 

What is a surprise you have encountered over the course of your career?

People who are top of their field are generally the ones who are most willing to help and/or the first to respond to your request, no matter who you are.

 

What are 1-3 challenges you have encountered over the course of your career?

I’ve always had a problem saying no. But over the course of years, I’ve learned to be grateful that I have so many opportunities to say no to! So it’s a challenge, but a welcome one. Perhaps relatedly, I have worked to maintain balance in my life. Balance between work and play; between travel and home; between impactful work and work that pays the bills. But the truth is: there is no “between.” Once I realized that it’s all part of my life, rather than thinking about it as some intricate balancing game, it all started coming together. But it’s a lifetime of learning.

 


 

DesignForGood

About Design for Good

Design for Good is a platform to build and sustain the implementation of design thinking for social change. This platform creates opportunities for designers to build their practice, their network, and their visibility. Design for Good recognizes the wide range of designers’ work and leadership in social change which benefits the world, our country and our communities.

Design for Good supports and sustains designers who play a catalytic role in communities through projects that create positive social impact. By connecting and empowering designers through online networking tools, inspirational stories, chapter events, training, national advocacy and promotion, Design for Good serves as a powerful resource for designers who wish to work in this area and a beacon for designers leading the charge.