Putting “Community” into Design

Did you miss AIGA Baltimore’s Bernard Canniffe Lecture the last week? If so, you missed quite an inspiring night. Here are some notable quotes from the very man himself:

“Design for the community will be one of the most important things in the future.”

“We can’t save the world with typography…but design can make a difference.”


Piece Studio is “putting community back into the equation.”


Piece Studio uses “design as intervention.”


“Ask and we will welcome.”

So if you want to do more with your design besides make cool logos, websites and t-shirts, contact Piece Studio and tell them you want to design for the community!

News Flash: Referencing Master of Kung Fu in a Career Fair Is No Longer Useful

grabbed from Wikipedia page on Master of Kung Fu (http://en.wikipedia.org/wiki/Kung_Fu_(TV_series))

Recently I attended a resumé workshop for an AIGA Student Chapter. A number of professionals sat through the rudiments of resumé writing—all good stuff, of course and in the end, there was a question and answer period. During that time, I ended up answering a number of questions—maybe because I was most willing to be loquacious than anything else, but I was asked a question that in answering seemed to confound the students.

A student asked me what skills does one need to be a “successful solo designer”. Strike successful and this is something I can answer. I kid. I referenced the television show Master of Kung Fu which aired during the late seventies. The show followed the adventures of Caine who walked the earth, having adventures every week in search of enlightenment presumably. (I included the Wikipedia link). Also, note that Quentin Tarantino was a fan of the series, using David Carradine, the series’ star as Bill in the movies Kill Bill 1 and 2.

Well, the series always started with a flashback to the student’s training, always showing the young student mastering some skill and the flashback would always end with the saying “once you take the pebble from my hand, it’ll be time to leave.” So, the pebble-hand thing is like a final and the lessons is like the work. My point—long-winded as it was—is to say that those lessons become the life’s blood of a young designer’s understanding of business. Those lessons, wide and varied, each become part of the skill set that the young designer must use to stay ahead or at very least keep up with the changing nature of business. For that reason, I suggested that a designer who is planning to be solo should at some point be in the opposite situation—work for a time in a corporation or a design firm, to help them understand themselves.

Anyway, that was main point—which with great difficulty—I explained. The students are about half my age, so the show was lost on them and almost the analogy. I told this story to a colleague and she said: Why didn’t you use Batman Begins?

AIGA Baltimore Presents Steven Heller, May 6th

The Design Entrepreneur

“What’s next?” is the perennial question without a satisfactory answer. Rather than address the concept of print being dead or graphic design no longer being graphic, Steven Heller, author of over 130 books on design and popular culture, whose forthcoming book is “POP: How Graphic Design Shapes Popular Culture,” will discuss his nominee for “what’s next” and “what’s now,” Design Entrepreneurism. As co-founder and co-chair (with Lita Talarico) of the School of Visual Arts MFA Designer as Author, he believes creating unique and valuable content is where graphic design – indeed all kinds of design – is heading. The alternative to D.I.Y. (Design It Yourself) is conceive it, make it, produce it and sell it yourself.

Steven Heller is co-chair of the MFA Designer as Author and co-founder of the MFA Interaction, MFA in Design Criticism, MPS in Branding and MFA Social Documentary Film programs at the School of Visual Arts. He is the “Visuals” columnist for the New York Times Book Review and writes the “Graphic Content” column for the New York Times T-Style blog. He is the editor of the VOICE: The AIGA Journal of Design online, and writes The Daily Heller online for Print Magazine.

AIGA Baltimore Talks With Design Army

Jake, Pum: First, thanks for taking time to answer some questions for the design audience, AIGA Baltimore and for your fans… What’s funny about the Baltimore/DC divide is that the commute seems to transport us through a time-space continuum where it’s sometimes difficult to keep up with our brethren down in the DC area. Thanks for your graciousness in this interview and your subsequent trip to Baltimore, hopefully we can get caught up.

 

Let’s do a round-up: Design Army is billed as DC’s top creative firm with their recent inclusion into the 30th Type Directors Club (TDC) Annual. The featured project, the “Politics of the Possible” annual report for the Human Rights Campaign, showcases the studio’s use of clean typography to create a message with lasting impact. Showcasing 225 of the year’s best examples of typography, the TDC Annual is considered the world’s most prestigious typography competition.

JAKE: We actually have 3 pieces in the newTDC. The HRC Annual, CATALOG 25 for Karla Colletto, and the Design Army “to/from” Wrapping paper. We also have 2 editorial campaigns in the SPD Awards this year – My Fair Lady and Game Day (GD will receive a medal!) not an easy thing to do given all the magazine work in NYC. =)

Going from designing around their kitchen table in 2003, to a ten-person firm in custom-designed suites currently, Design Army has embraced success currently. Don’t take my word for it. Their list of accolades—available on their website—is too long to mention ranging from nods from Communication Arts to additional regional and national recognitions for their work.

Jake: What dynamic in a word (or sentence) takes the company from the kitchen table with two people to a long list of clients and a ten-person firm currently?

JAKE: That’s a tough one as there are many variables in being successful—but in a single word it would have to be “PASSION”—without it you will not make it far.

 

When we started Design Army we knew we had to make a mark on our design industry — and we also knew that we would be doing it on our own. Luckily Pum and I had been working together (and married) for many years so there was no disagreement on what we wanted to Design Army to be.

Both: Speaking of the CA article, your presentation which will be here in Baltimore April 8th (image to be included) is called “Strip” and promises to discuss the good and bad of the business. What experiences come to mind that might wet our whistle or phrased differently: what might you have done differently in the last seven years?

PUM: A lot had happened in last 7 years but I wouldn’t do anything differently. We were lucky a lot of times but we also made mistakes. I don’t view mistake as a negative things. It’s what make us stronger designers. Learning by doing is what make us comes this far. We are never afraid to try to do new things or new projects. If you want to hear the specifics then come to listen to our lecture.

JAKE: Yes, we had learned a lot of lessons along the way – some pretty costly—but regardless of the good or bad outcomes you have to be willing to take risks. Not all clients are willing to take risks, and so then you have to ask yourself is this the right client for me? It’s ok to say NO to a project if you think it will not be rewarding for you.

Pum: I read a bit about your collective working style in the CA article. Does the difference in background factor into the company’s interaction at all?

PUM: I’m a city girl who grew up in the heart of Bangkok. I see things differently than Jake. We both are very different and have a strong point of view. But coming from another country (and we visit/travel a lot) it’s easy to spot good design—good design will translate (visually) to any audience in the world.

Both: Reading about the experience at Supon Design Group kinda gave me the chills… (a firm that’s perhaps too big to manage, etc.) I’ve read your desire to keep the firm at about its current size. Does the largesse of design firms lead to a loss of focus, sensibility?

PUM: In general, size doesn’t matter. There are many good firms out there that are quite big and quite good. We just know that small works for us. We had a privilege to lead 30+ designers before at our previous job and we know it’s hard to keep quality control.

 

JAKE: Pum is right, size is not that important. The work is. True, it’s a lot of work to manage more people and that is one reason we prefer to stay smaller. We can be more selective on our clients and focus on the work we LIKE to do, rather than just doing work. I know we get a lot of slack for being so selective all the time, but what we really look for is a client that is willing to change – no matter of they are non-profit, huge corporate or a start-up. There are many of them out there if you look hard.

Your time spent at Supon… How did that experience frame the business otherwise?

Pum: The best part about sticking around at SDG was learning the business side (after SDG was bought by a bigger agency we learn a lot about how to operate a studio).

 

JAKE: Wow. I think if we had not went through the entire process of the merge/purge we would never know what we know now.

Creatively, working at SDG was great and I would say we operate very similar to that work model today at Design Army. I just wish we had better computers back in the day so we did not work to midnight every day of the week.

Business wise, the lessons I learned at SDG were painful to digest. We went through many merges/purges and I was put in to some difficult business situations – situations I did not want to be involved in. But… I learned very quickly that design is a business so you have to learn to balance the creative and business to be successful.

Pum: I was really psyched to know that your approach is to really work at sketching ideas before developing them. In fact a favorite book of mine: “It’s Not How Good You Are, It’s How Good You Want To Be” by the late Paul Arden, says “rough ideas sell the idea better than polished ones.” Can you talk about the company’s perspective on sketching and prototyping ideas before getting them onto the computer. Why is that important to you?

PUM: When I say sketches, I mean the old-school of picking up a pencil and get it down on the piece of paper. Our work is about what you are trying to say, not what is it look like at the end. Design should please the eyes and activate the mind. Putting ideas on paper is the best thing. It goes from you brain directly to your hand. I believe there are two types of designers, “the brain” and “the hand”. To work at Design Army you have to have both. Some people can be very good at concept but if they can’t execute it, then you are not a designer. Some people can be very good at typography, layout, color but if they can’t think conceptually, then you are not a good thinker. Our teams have HEAD (idea), HAND (execute), HEART (passion)! Our team probably spends more time thinking than designing.

You’ve nearly got me convinced to cut the computer off right now. Why should I sketch more?

PUM: I believe if you can’t sketch, you can’t see in your head. Sketches give you the big picture of what your design should look like. Sketches give you the opportunity to make a few mistakes. Sketches are efficient and save a lot of creative time. You can work anywhere when you sketch (during commute, watching TV, or even freak out awake at night). And a sketch-book is a lot lighter to carry around than a laptop – no power or wifi needed!

Both: I’m also energized by the division of your projects—which you seem to be focused on knowing what you want to be working on. Is that the chicken or the egg? Do you seek an appropriate divide of projects or has that come to you by happenstance?

PUM: It’s important to only take a project that we are interested in. Being a smaller studio gives us an opportunity to say yes or no to the projects. I think you are into the project more if you understand the subject and the business. I love fashion and we go after those clients.

 

JAKE: I think I try to maintain a balance of work mainly so our staff does not get bored. We will do some conference work each year – but not a lot as they often too long of a project. We also do a lot of annual reports – some fun and others not so fun – but they are great for two reasons. 1) they have a deadline. 2) they have bigger budgets. As Pum said – fashion is a lot of fun and it’s twice a year (spring/fall); same for the arts/theatre work – as once season is wrapping up in the fall we are starting the new season for the spring.

But in truth around 90% of our work is from referral. We have a very lean/mean operation at Design Army and are very fortunate to have a talented team of designer. This really makes new business development easy for me.

Jake: What themes have the company encountered with the recession and the new economy and what do designers need to be doing to mind the gap of the new economy?

PUM: I have a few rules I like to preach: 1) Designers need to keep doing and continue to evolve with technology. Your work will be extinct if you don’t adapt and be aware what is around you. 2) LOVE WHAT YOU DO. If you don’t you will never become a great designer, you just have a job!! 3) Nothing good is ever easy. The most important thing is to have passion. You got to want your design to be better all the time. The best project that you ever work on should always be the one that you are currently working on now.

JAKE: One of the big themes you will see in our lecture is how we dealt some of the recession related problems. One of the biggest issues we faced was that our clients want the same level of creative with less cash. We had to work extra hard to find creative solutions using less—or at least give the impression of in some cases.

Other thing I have seen is the growth of interactive really picking up. We do a decent amount of interactive and some social media for our clients which have pushed our staff’s skill sets further—and I think overall that makes them even better designers. Luckily, DC did not get hit too hard (well the smaller firms didn’t) with the recession and we had maybe one slow month; and then we focused on our own self-promotions or pro-bono projects.

Recent Profile of Baltimore Design Work …

(c) Greg Bennett, Work to Date
(c) Greg Bennett, Work to Date

http://www.underconsideration.com/fpo/archives/2010/03/aiga-pulp-ink-and-hops-poster.php

(more images there…)

FPO (For Print Only) recently profiled the 2009 AIGA Baltimore Pulp Ink & Hops poster designed by Greg Bennett. The article reads: “Paper and beer. Together. Whoever came up with this idea is a genius. For the past 12 years, the AIGABaltimore chapter has been hosting “Pulp, Ink & Hops,” an event that brings together two of designers’ main pleasures in the form of dozens of paper vendors and free hops from a local brewery. Again, genius.”

Genius… Tell us something we didn’t know. Greg’s work accomplished the goal of taking design out of the pedestrian and launching it into the spectacular. …And we thank him for that. …And you can join in too: look up his work on the behance website, the online portfolio engine for AIGA members, and give him a pat on the back conveniently located as an appreciation. Like so: http://www.behance.net/Gallery/AIGA-Pulp-Ink-and-Hops-Poster/454239

Shout out for the good work!!!

Thanks again to Greg Bennett and Work to Date.

Spunk Design Machine – Review

Spunk Design Machine in action

It makes so much sense when a couple of guys from a design firm with the name “spunk” in it are enthusiastic, even in the heart of winter. Even through the crappy weather and flight cancellations, Jeff Johnson of Spunk Design Machine fired off emails with exclamation marks as he completed stages of his suddenly canceled trip.

Well, the Spunk Design Machine team made it to Baltimore and for the thirty who braved the weather, they were so much better for it. think about it: they weren’t canceling. Heck, they’re from Minnesota!!! So, they came to rock the house and their presentation

“We believe that all design is an invitation.
We believe in distinction over distraction.
We believe every design has a voice.”

—Spunk Design Machine presentation

The custom poster they put together for the event…

The self-proclaimed research nuts aggressively investigate design problems creating mood boards and through sketches to illustrate their direction as they showed and proclaimed in their presentation. The audience was treated to a number of their approaches—some of which will be profiled in an upcoming book on sketches by Steven Heller—including a collection of images and compositions from the Davis Co-op project. That energy resonated in the diverse body of work and their approaches which went from the “simple” pizza box or the complex.

(C) Spunk Design Machine – An image from the Davis Co-op branding project
(C) Spunk Design Machine – Galactic Pizza Box (a fully sustainable pizza box)

And I had a great time meeting Spunk Design Machine’s Jeff Johnson and Ben Pagel, personally. After the presentation, their four-letter word of choice was “B-E-E-R” and so it was off to Brewer’s Art.

Spunk Design Machine Coming to Baltimore Thursday, Feb 25!!!

Join AIGA Baltimore as we welcome Spunk Design Machine. Spunk Design Machine is hitting the road in 2010 to talk about design. Designing for culture, designing for invention and the diverse aspects of designing within the world’s ever-changing state of affairs.

They believe there is jot to be found in distinction and little to be found in distraction. 2009 was good to them, being feaatured in Steven Heller’s book: The Design Entrepreneur. They are also going to be featured in his upcoming book about designers’ sketchbooks.

The thirteen year-old firm recently opened their satellite office in New York City and produced the fourth installment of the Poster Offensive, their poster show for peace and democracy. And getting a peek at what they’ll be presenting us, I can tell you that this is presentation you don’t want to miss.

Registration $5 members, $10 nonmembers

Registration website: http://baltimore.aiga.org/events/2010/02/40892534

Spunk Design Machine coming to Baltimore February 25th

Join AIGA Baltimore as we welcome Spunk Design Machine. Spunk Design Machine is hitting the road in 2010 to talk about design. Designing for culture, designing for invention and the diverse aspects of designing within the world’s ever-changing state of affairs.

They believe there is jot to be found in distinction and little to be found in distraction. 2009 was good to them, being feaatured in Steven Heller’s book: The Design Entrepreneur. They are also going to be featured in his upcoming book about designers’ sketchbooks.

The thirteen year-old firm recently opened their satellite office in New York City and produced the fourth installment of the Poster Offensive, their poster show for peace and democracy. And getting a peek at what they’ll be presenting us, I can tell you that this is presentation you don’t want to miss.

Registration specials through Friday of this week… (because of the snow—blame it all on the snow)

Registration website: http://baltimore.aiga.org/events/2010/02/40892534

Create Don’t Hate

Last October, AIGA Baltimore sponsored Create Don’t Hate with Worldstudio. This was a mentoring program for high school students in the Baltimore area. Graphic designers were matched up with students interested in visual arts from Patapsco and Patterson high schools. The groups worked together to create posters that later on could become billboards throughout the city. The program lasted four weeks, with students and mentors meeting once a week. The billboard designs are based on a variety of topics such as: stop crime, domestic violence, love your city, stop vandalism in the streets, don’t trash your city, and much more. This was a great experience for students and many saw how a career in the arts can be achieved.

Thank you to the mentors that participated:

  • Dani Bradford
  • Cris Cimatu
  • Debbie Feldman Jones
  • Joseph Ford
  • Kimberly Hopkins
  • Alissa Jones
  • Megan Lavelle
  • Mary Leszczynski
  • Ilene Lundy
  • Chad Miller
  • Llara Pazdan
  • Lark Pfleegor
  • Katie Rosenberg
  • Kevin Sprouls
  • Shannon Tedeschi
  • Andrew Walters
  • Grace Wanzer

And another big thank you to Patterson and Patapsco high schools participating!

If you missed the closing reception, here are pictures showcasing some of the designs:

For more information email viviana@baltimore.aiga.org.

This program is showcasing the power of design to ignite change to the general public and business community so please join us in this closing event! To see other programs that are happening in other cities, visit http://www.designigniteschange.org.

Images were taken the day of the reception February 4th, 2010 from 6:30 pm to 8:30pm at Patapsco High School Center for the Arts.

billboard designs

billboard designs

billboard designs

billboard designs

billboard designs

billboard designs

billboard designs