Font-O-Rama

A board member shot this my way and I thought I show all of you out there. It sorta represent my answer to “What’s your favorite font.” No point in me lying: I’m not sophisticated enough to have love a font over another in that way. I think of them as voices. Each a little different. Some more poignant than others.

Fonts, like voices. Voices like Morgan Freeman in March For The Penguins. Or  Matt Damon in The Departed. Voices need to fit the part. That’s what fonts are all about for print. Mostly, I’m a broad stroke person. For instance, as an NPR listener, I generally prefer that radio personalities not SHOUT. The individuals voices seem to fit an overall framework of not crazy, not overboard, not polemic, and not hysterical. They sort of seem like Univers to me: all useful with good light and ultra settings. Not mundane like perhaps Helvetica, but not ostentatious either.

By contrast, the trumpeting style of (insert name here) the crazy car salesman just rubs me wrong. What style is that? Is it some carnival font like Rockwell Outline, only in all CAPS, ALL THE TIME?

So, I may have a favorite, or more aptly, a mostly familiar voice and as such probably do have a favorite font. Perhaps it’s Caslon. Readable, great antique options. But anyway… jeez, if you need to think about it like that, it’s less of a “yes-no” question and more like an essay.

AIGA Baltimore Presents Steven Heller, May 6th

The Design Entrepreneur

“What’s next?” is the perennial question without a satisfactory answer. Rather than address the concept of print being dead or graphic design no longer being graphic, Steven Heller, author of over 130 books on design and popular culture, whose forthcoming book is “POP: How Graphic Design Shapes Popular Culture,” will discuss his nominee for “what’s next” and “what’s now,” Design Entrepreneurism. As co-founder and co-chair (with Lita Talarico) of the School of Visual Arts MFA Designer as Author, he believes creating unique and valuable content is where graphic design – indeed all kinds of design – is heading. The alternative to D.I.Y. (Design It Yourself) is conceive it, make it, produce it and sell it yourself.

Steven Heller is co-chair of the MFA Designer as Author and co-founder of the MFA Interaction, MFA in Design Criticism, MPS in Branding and MFA Social Documentary Film programs at the School of Visual Arts. He is the “Visuals” columnist for the New York Times Book Review and writes the “Graphic Content” column for the New York Times T-Style blog. He is the editor of the VOICE: The AIGA Journal of Design online, and writes The Daily Heller online for Print Magazine.

Ellen Lupton: Observations and Obsessions from Thinking with Type, Second Edition

April 15, 7:00-9:00pm
MICA, Main Building, 1300 W Mt Royal Ave, Room M110

Info posted at:

http://shag.squarespace.com

SHAG is sponsored by Dolphin Press & Print at MICA and MICA’s programs in Graphic Design and Illustration.
SHAG website is sponsored by AQUENT, the talent agency for marketers and designers.

This email is from Joe Sullivan / SHAG.
If you have questions or want your name removed from the SHAG email list, contact me by replying to this email.

Apr 15 10

AIGA Baltimore Talks With Design Army

Jake, Pum: First, thanks for taking time to answer some questions for the design audience, AIGA Baltimore and for your fans… What’s funny about the Baltimore/DC divide is that the commute seems to transport us through a time-space continuum where it’s sometimes difficult to keep up with our brethren down in the DC area. Thanks for your graciousness in this interview and your subsequent trip to Baltimore, hopefully we can get caught up.

 

Let’s do a round-up: Design Army is billed as DC’s top creative firm with their recent inclusion into the 30th Type Directors Club (TDC) Annual. The featured project, the “Politics of the Possible” annual report for the Human Rights Campaign, showcases the studio’s use of clean typography to create a message with lasting impact. Showcasing 225 of the year’s best examples of typography, the TDC Annual is considered the world’s most prestigious typography competition.

JAKE: We actually have 3 pieces in the newTDC. The HRC Annual, CATALOG 25 for Karla Colletto, and the Design Army “to/from” Wrapping paper. We also have 2 editorial campaigns in the SPD Awards this year – My Fair Lady and Game Day (GD will receive a medal!) not an easy thing to do given all the magazine work in NYC. =)

Going from designing around their kitchen table in 2003, to a ten-person firm in custom-designed suites currently, Design Army has embraced success currently. Don’t take my word for it. Their list of accolades—available on their website—is too long to mention ranging from nods from Communication Arts to additional regional and national recognitions for their work.

Jake: What dynamic in a word (or sentence) takes the company from the kitchen table with two people to a long list of clients and a ten-person firm currently?

JAKE: That’s a tough one as there are many variables in being successful—but in a single word it would have to be “PASSION”—without it you will not make it far.

 

When we started Design Army we knew we had to make a mark on our design industry — and we also knew that we would be doing it on our own. Luckily Pum and I had been working together (and married) for many years so there was no disagreement on what we wanted to Design Army to be.

Both: Speaking of the CA article, your presentation which will be here in Baltimore April 8th (image to be included) is called “Strip” and promises to discuss the good and bad of the business. What experiences come to mind that might wet our whistle or phrased differently: what might you have done differently in the last seven years?

PUM: A lot had happened in last 7 years but I wouldn’t do anything differently. We were lucky a lot of times but we also made mistakes. I don’t view mistake as a negative things. It’s what make us stronger designers. Learning by doing is what make us comes this far. We are never afraid to try to do new things or new projects. If you want to hear the specifics then come to listen to our lecture.

JAKE: Yes, we had learned a lot of lessons along the way – some pretty costly—but regardless of the good or bad outcomes you have to be willing to take risks. Not all clients are willing to take risks, and so then you have to ask yourself is this the right client for me? It’s ok to say NO to a project if you think it will not be rewarding for you.

Pum: I read a bit about your collective working style in the CA article. Does the difference in background factor into the company’s interaction at all?

PUM: I’m a city girl who grew up in the heart of Bangkok. I see things differently than Jake. We both are very different and have a strong point of view. But coming from another country (and we visit/travel a lot) it’s easy to spot good design—good design will translate (visually) to any audience in the world.

Both: Reading about the experience at Supon Design Group kinda gave me the chills… (a firm that’s perhaps too big to manage, etc.) I’ve read your desire to keep the firm at about its current size. Does the largesse of design firms lead to a loss of focus, sensibility?

PUM: In general, size doesn’t matter. There are many good firms out there that are quite big and quite good. We just know that small works for us. We had a privilege to lead 30+ designers before at our previous job and we know it’s hard to keep quality control.

 

JAKE: Pum is right, size is not that important. The work is. True, it’s a lot of work to manage more people and that is one reason we prefer to stay smaller. We can be more selective on our clients and focus on the work we LIKE to do, rather than just doing work. I know we get a lot of slack for being so selective all the time, but what we really look for is a client that is willing to change – no matter of they are non-profit, huge corporate or a start-up. There are many of them out there if you look hard.

Your time spent at Supon… How did that experience frame the business otherwise?

Pum: The best part about sticking around at SDG was learning the business side (after SDG was bought by a bigger agency we learn a lot about how to operate a studio).

 

JAKE: Wow. I think if we had not went through the entire process of the merge/purge we would never know what we know now.

Creatively, working at SDG was great and I would say we operate very similar to that work model today at Design Army. I just wish we had better computers back in the day so we did not work to midnight every day of the week.

Business wise, the lessons I learned at SDG were painful to digest. We went through many merges/purges and I was put in to some difficult business situations – situations I did not want to be involved in. But… I learned very quickly that design is a business so you have to learn to balance the creative and business to be successful.

Pum: I was really psyched to know that your approach is to really work at sketching ideas before developing them. In fact a favorite book of mine: “It’s Not How Good You Are, It’s How Good You Want To Be” by the late Paul Arden, says “rough ideas sell the idea better than polished ones.” Can you talk about the company’s perspective on sketching and prototyping ideas before getting them onto the computer. Why is that important to you?

PUM: When I say sketches, I mean the old-school of picking up a pencil and get it down on the piece of paper. Our work is about what you are trying to say, not what is it look like at the end. Design should please the eyes and activate the mind. Putting ideas on paper is the best thing. It goes from you brain directly to your hand. I believe there are two types of designers, “the brain” and “the hand”. To work at Design Army you have to have both. Some people can be very good at concept but if they can’t execute it, then you are not a designer. Some people can be very good at typography, layout, color but if they can’t think conceptually, then you are not a good thinker. Our teams have HEAD (idea), HAND (execute), HEART (passion)! Our team probably spends more time thinking than designing.

You’ve nearly got me convinced to cut the computer off right now. Why should I sketch more?

PUM: I believe if you can’t sketch, you can’t see in your head. Sketches give you the big picture of what your design should look like. Sketches give you the opportunity to make a few mistakes. Sketches are efficient and save a lot of creative time. You can work anywhere when you sketch (during commute, watching TV, or even freak out awake at night). And a sketch-book is a lot lighter to carry around than a laptop – no power or wifi needed!

Both: I’m also energized by the division of your projects—which you seem to be focused on knowing what you want to be working on. Is that the chicken or the egg? Do you seek an appropriate divide of projects or has that come to you by happenstance?

PUM: It’s important to only take a project that we are interested in. Being a smaller studio gives us an opportunity to say yes or no to the projects. I think you are into the project more if you understand the subject and the business. I love fashion and we go after those clients.

 

JAKE: I think I try to maintain a balance of work mainly so our staff does not get bored. We will do some conference work each year – but not a lot as they often too long of a project. We also do a lot of annual reports – some fun and others not so fun – but they are great for two reasons. 1) they have a deadline. 2) they have bigger budgets. As Pum said – fashion is a lot of fun and it’s twice a year (spring/fall); same for the arts/theatre work – as once season is wrapping up in the fall we are starting the new season for the spring.

But in truth around 90% of our work is from referral. We have a very lean/mean operation at Design Army and are very fortunate to have a talented team of designer. This really makes new business development easy for me.

Jake: What themes have the company encountered with the recession and the new economy and what do designers need to be doing to mind the gap of the new economy?

PUM: I have a few rules I like to preach: 1) Designers need to keep doing and continue to evolve with technology. Your work will be extinct if you don’t adapt and be aware what is around you. 2) LOVE WHAT YOU DO. If you don’t you will never become a great designer, you just have a job!! 3) Nothing good is ever easy. The most important thing is to have passion. You got to want your design to be better all the time. The best project that you ever work on should always be the one that you are currently working on now.

JAKE: One of the big themes you will see in our lecture is how we dealt some of the recession related problems. One of the biggest issues we faced was that our clients want the same level of creative with less cash. We had to work extra hard to find creative solutions using less—or at least give the impression of in some cases.

Other thing I have seen is the growth of interactive really picking up. We do a decent amount of interactive and some social media for our clients which have pushed our staff’s skill sets further—and I think overall that makes them even better designers. Luckily, DC did not get hit too hard (well the smaller firms didn’t) with the recession and we had maybe one slow month; and then we focused on our own self-promotions or pro-bono projects.

AIGA Design Leaders Confidence Index Has Industry Looking Up…

In April 2005, AIGA began conducting a quarterly survey of design leaders to assemble an authoritative statement on the current conditions within the design economy.

This Design Leaders Confidence Index is modeled on the confidence indices developed by the Conference Board for private sector corporate leaders.

Each quarter we obtain the answers to a few simple questions from several hundred design leaders—the possible responses to the following questions are: substantially better, moderately better, same, moderately worse or substantially worse.

How do you rate present business conditions for the economy as a whole, as compared with six months ago?
How do you rate present business conditions for design, as compared with six months ago?
In looking ahead six months as compared with today, do you think business conditions for the economy as a whole will be:
In appraising the prospects for design, do you think business over the next six months, as compared with today, will be:
Compared to [three months ago], are the chances of hiring additional staff:
Compared to [three months ago], are the chances of purchasing additional hardware and software:
Over time, the responses enable AIGA to develop a confidence index of conditions in the profession that will be helpful to members and their colleagues in judging current conditions nationwide. The index will also help us in advocating the interests of the design community in Washington and with sponsors.

Most recent results
The AIGA Design Leaders Confidence Index for the fourth quarter of 2009 reflects strong confidence in an economic recovery. The index held at 98, up from 51 in October 2008 and consistent with designers’ attitudes during the period 2005–2007.

AIGA anticipates that the real measure of the state of the design economy is likely to come in the first quarter of 2010, as designers experience the effects of corporate budgets that were determined during a weakened economy. However, only 6 percent of the design leaders surveyed last month expected business over the next six months to be worse than current business levels.

Nearly a third of respondents (29 percent) believe they will be more likely to hire new designers in this quarter than last; only 18 percent felt they were less likely to hire new designers. And 44 percent felt their plans of purchasing new hardware and software had increased compared with three months ago.

January 2010’s index is 98.72 compared to 2009 when it was 54.55

http://www.aiga.org/content.cfm/confidence-index

… An Interview with Scott Belsky, the creator of www.behance.net and Action Method

(c) Scott Belsky, Founder of Behance
(c) Behance's Scott Belsky's Book: Making Ideas Happen

Scott Belsky of Behance.net—AIGA’s developer for the new online portfolio—and Action Method, a useful tool for managing projects, productivity and tasks, thanks for taking the time to address Baltimore, namely the design community that AIGA Baltimore represents.

Hey, for some reason, I was surprised to see you had a Behance account with your branded products on your profile. What exactly is Behance and where did the name come from?

The name “Behance” came from the word “enhance” – which means to improve, and the word “be” which suggests that people must take responsibility for themselves and their careers – this is ultimately what we’re trying to do for the creative world.

You’ve spent some time in the business world and the creative world. With respect to developing ideas, what are the similarities and differences? …And what can creatives learn from suits in this regard and vice-versa?

Well, I think the “suits” have an imposed discipline from the status quo that, in some respects, makes it easier to stay organized and loyal to projects over time. In contrast, most creative professionals suffer from “idea-to-idea syndrome” and struggle to stick with ideas long enough to make them scalable and sustainable projects (and businesses).

My team’s efforts to organize the creative world are intended to start more discussion around execution and management in creative industries. We use design to make productivity more seductive; examples being ActionMethod.com and our products at CreativesOutfitter.com. We’re developing online platforms like Behance.net that breed accountability and efficient self-promotion of creative talent. And we’re trying to make the content more accessible through initiatives like The99Percent.com.

Looking into your approach you talk about the discipline of making things happen. I’m curious about the phrasing. In making ideas come to life is there a pattern that is scalable from the single creative to the large company?

Absolutely. During the research for my book, as I met with individuals and teams across creative industries, I noticed themes across the board.

I categorized all of the forces/methods I observed into three areas: (1) organization and relentless execution, (2) engaging peers and leveraging communal forces, and (3) strategies for leading creative pursuits.

The case I make in the book is that, rather than obsess over idea generation, we would be better served by developing the capacity to make ideas happen—a capacity that endures over time. And then I go into specific methods and insights I observed across the board.

Does this approach play out in the development of Action Method?

The research that we did as a company – especially in the early days – involved asking especially productive people and teams in the creative world HOW they managed projects and stayed organized. Many of these findings definitely helped inspire the design and system behind Action Method.

How can we get your book?

You can learn more about the book, read reviews and order your copy at http://the99percent.com/book. Our team at Behance is thrilled to share the insights and years of research in the book with the broader creative world. Our hope is that the book prompts more discussion on organization/execution in the creative professional community and beyond.

Thanks for taking the time to talk with us. Now, Baltimore, no excuses. You have the tools and the drive to accompany the creativity to get’er done.

Random Creativity-Related Quotes:

“To do, is to be.”
~ Socrates

“To be, is to do.”
~ Aristotole

“Art is making something out of nothing and selling it”.
~ Frank Zappa

“Every artist was first an amateur”
~ Ralph Waldo Emerson

“To live a creative life we must lose our fear of being wrong.”
~ Joseph Chilton Pearce

“Creativity is allowing yourself to make mistakes.
Art is knowing which ones to keep.”
~ Scott Adams, The Dilbert Principle

“Do not let what you cannot do interfere with what you can do.”
~ John Wooden

“Don’t worry about people stealing your ideas. If your ideas are any good, you’ll have to ram them down people’s throats.”
~ Howard Aiken

“He who stops being better stops being good.”
~ Oliver Cromwell

“Minds are like parachutes – they only function when open.”
~ Thomas Dewar

“Success is just a matter of attitude.”
~ Darcy E. Gibbons

“Democratic Design. Design with no price tag has no meaning. Good design. Smart solutions. Low prices.”
~ IKEA

“Writers write. Writing is a process. You don’t know what your writing will be like until the end of the process. If writing is your practice, the only way to fail is not to write.”
~ Gail Sher

“No Is Negative. Erase It From Your Agency’s Vocabulary.”
~ Bart Cleveland

“Relinquish your need for external approval. You alone are the judge of your worth.”
~ Deepak Chopra

“Replace fear-motivated behavior with love-motivated behavior.”
~ Deepak Chopra

“Identify your problems but give your power and energy to solutions.”
~ Tony Robbins

From an email to a friend about creative work …

Friend: “I think it turned out kinda nice, but there is nothing but stoney silence coming from him…so i guess that sucks.”

Me: “I’ve been reading alot, lately, to ‘raise my creative game’ and one thing that I read is analyze the movie (your work) when you’re done. If later, you find out it sucks, re-edit it. The best minds make the best failures so they say. Fail and fail again, if necessary.

… As a trumpeter you might appreciate this. when Miles Davis was young (circa 20s) he dropped out of Julliard and played with some heavy-hitters in the jazz world —the likes of Charlie Parker and others, of course. As i remember it (from his auto-biography), he made a mistake in a song once, completely noticeable at least to the band members. The band leader, Parker told him to play the [messed] up note again—and get used to it. [Because] jazz’s existence is based on “changing the thing” (i’m paraphrasing). As far i know this your first movie. you’re not Michael Moore, you’re [you] so do your thing and don’t apologize.”

Recent Profile of Baltimore Design Work …

(c) Greg Bennett, Work to Date
(c) Greg Bennett, Work to Date

http://www.underconsideration.com/fpo/archives/2010/03/aiga-pulp-ink-and-hops-poster.php

(more images there…)

FPO (For Print Only) recently profiled the 2009 AIGA Baltimore Pulp Ink & Hops poster designed by Greg Bennett. The article reads: “Paper and beer. Together. Whoever came up with this idea is a genius. For the past 12 years, the AIGABaltimore chapter has been hosting “Pulp, Ink & Hops,” an event that brings together two of designers’ main pleasures in the form of dozens of paper vendors and free hops from a local brewery. Again, genius.”

Genius… Tell us something we didn’t know. Greg’s work accomplished the goal of taking design out of the pedestrian and launching it into the spectacular. …And we thank him for that. …And you can join in too: look up his work on the behance website, the online portfolio engine for AIGA members, and give him a pat on the back conveniently located as an appreciation. Like so: http://www.behance.net/Gallery/AIGA-Pulp-Ink-and-Hops-Poster/454239

Shout out for the good work!!!

Thanks again to Greg Bennett and Work to Date.